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A Blog post by NVIDIA on Hugging Face
Whether you're building for robotics, autonomous vehicles, or smart spaces, Cosmos 3 gives you the foundation to simulate and understand the physical world.
The biggest change in Cosmos 3 compared to previous Cosmos releases is that it's an omni-model, built on a Mixture-of-Transformers (MoT) architecture. Previously, developers had to work with separate models for different capabilities like world generation (Cosmos Predict), controlled generation (Cosmos Transfer), scene understanding (Cosmos Reason) and policy generation (Cosmos Policy). Cosmos 3 enables all of this in a single model that can reason and generate different modalities in one unified forward pass.
